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Xbox Slashes 1,900 Jobs, Fans Question Future Strategy

 

Xbox Slashes 1,900 Jobs, Fans Question Future Strategy


Microsoft has laid off approximately 1,900 employees across its gaming division, marking its third major round of cuts in a year and fueling intense scrutiny over Xbox's strategic direction. The cuts impact studios including Activision Blizzard, King, Raven Software, and Rare, and come alongside high-profile project cancellations and studio closures.

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The job losses, representing about 4% of Microsoft's total workforce (9,000 cuts overall), arrive despite the company reporting strong financial results. Microsoft recently announced a 16% overall revenue increase, with Xbox content and services revenue growing 8%.

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The human and creative cost is significant:

Rare: Veteran studio Rare lost staff, and its long-in-development game "Everwild" was officially cancelled. Reports indicate the departure of Gregg Mayles, a 35-year veteran.

The Initiative: Microsoft shut down its high-profile Santa Monica studio, founded in 2018, which was working on a reboot of "Perfect Dark." The project is also cancelled.

Blizzard: Blizzard employees were impacted, adding to the turmoil following Microsoft's $68.7 billion acquisition of parent company Activision Blizzard.

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These cuts follow previous waves in May 2024 (which saw the closure of Tango Gameworks and Arkane Austin, though Tango was later acquired by Krafton), January 2024, and September 2023. The frequency and timing, juxtaposed with financial growth, have been widely criticized as appearing "callous" and indicative of strategic disarray.

The core question plaguing the industry is: What is Microsoft's plan for Xbox? The massive $80 billion spending spree on studios over the past decade, culminating in the Activision Blizzard deal, was ostensibly to fuel the Game Pass subscription service. However, the sustainability of this model is now under intense pressure.

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With the last two Xbox console generations significantly outsold by PlayStation, speculation is rife that Microsoft may be retreating from traditional hardware. Recent hints about bringing the Xbox experience "anywhere," including rival PC handhelds and VR headsets, support this theory. The closure of studios like The Initiative before shipping a single game, and the discarding of veteran talent like Mayles, further erodes confidence in a coherent long-term vision for game development under Xbox.

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Microsoft has offered little public communication to counter the narrative that these cuts represent a "disordered retreat" – frantic cost-cutting driven by the immense financial burden of the Activision acquisition and a lack of clear strategic purpose from leadership. The lasting impression is one of tragic talent loss and wasted potential, leaving the gaming community asking: Are even darker days ahead for Xbox?

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